Assignment 2: Linking Outcomes to the Technology

I have chosen to use the outcomes for the kinematics unit of Grade 11 Physics 20. Physics is my favorite subject, and one that lends itself so well to the integration of many types of technologies. After all, it’s because of physics we have technology!

Grade: 11

Course: Physics 20

Unit: Kinematics

Outcomes for Physics 20:

  1. 20-A1.1k define, qualitatively and quantitatively, displacement, velocity and acceleration
  2. 20-A1.2k define, operationally, and compare and contrast scalar and vector quantities
  3. 20-A1.3k explain, qualitatively and quantitatively, uniform and uniformly accelerated motion when provided with written descriptions and numerical and graphical data
  4. 20-A1.4k interpret, quantitatively, the motion of one object relative to another, using displacement and velocity vectors
  5. 20-A1.5k explain, quantitatively, two-dimensional motion in a horizontal or vertical plane, using vector components.

ICT outcomes from division 4

C.6 – Students will use technology to investigate and/or solve problems.
Specific Outcomes
4.1 investigate and solve problems of prediction, calculation and inference
4.2 investigate and solve problems of organization and manipulation of information
4.3 manipulate data by using charting and graphing technologies in order to test inferences and probabilities
4.4 generate new understandings of problematic situations by using some form of technology to facilitate the process
4.5 evaluate the appropriateness of the technology used to investigate or solve a problem

Technologies for C.6: Simulations

One the the great things about physics is that it deals with movement and actions. This lends itself well to simulations. Phet Simulations  is a great website where teachers can demonstrate how changing and manipulating data will change charts, move figures and solve problems. Not only does it work well on the smartbaord, but students can use these simulations at home or on their personal computer! Another great simulation resource for physics is called Algodoo, and is a smartbaord compatible real world simulator for Mac or pc. With simulations, students can compare and contrast quantities, and get a first hand feel at motion while investigating and solving problems using technology.

P.3 – Students will communicate through multimedia.

Specific Outcomes

4.1 select and use, independently, multimedia capabilities for presentations in various subject areas
4.2 support communication with appropriate images, sounds and music
4.3 apply general principles of graphic layout and design to a document in process

Technologies for P.3: Websites

Student created websites are a great way to combine the kinematic SLO’s with the ICT outcomes. Students can create online sites from places like weebly or wordpress that incorporate multimedia of all types to support their understanding of physics. Not only can they explain the topics, but they can apply principles of graphic layout with images, sounds, music and multimedia to make great online presentations. They will not only teach themselves, but others too!

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